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	<title>Comments on: Catacombs Review (iPhone)</title>
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	<link>http://gamesplusblog.com/?p=3481</link>
	<description>A blog about video games and gaming in Texas</description>
	<lastBuildDate>Mon, 26 Apr 2010 23:49:33 +0000</lastBuildDate>
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		<title>By: Mike Lozano</title>
		<link>http://gamesplusblog.com/?p=3481&#038;cpage=1#comment-3016</link>
		<dc:creator>Mike Lozano</dc:creator>
		<pubDate>Sun, 14 Mar 2010 17:15:04 +0000</pubDate>
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		<description>Nice review! I&#039;ve played through 15+ levels as a mage and my main concern has been that the pacing and difficulty have stayed constant. The thing I remember from the classic Gauntlet and Gauntlet Legends is that the game design put you in situations where you had to run, think and strategize against the battling hordes.

I&#039;m a mage, what enemies should I attack first to give me the advantage? If I take out these archer first, will the melee units be easier or more difficult to kill? I agree that the mechanics and artwork are well polished but I would have liked more thought towards the level design.</description>
		<content:encoded><![CDATA[<p>Nice review! I&#8217;ve played through 15+ levels as a mage and my main concern has been that the pacing and difficulty have stayed constant. The thing I remember from the classic Gauntlet and Gauntlet Legends is that the game design put you in situations where you had to run, think and strategize against the battling hordes.</p>
<p>I&#8217;m a mage, what enemies should I attack first to give me the advantage? If I take out these archer first, will the melee units be easier or more difficult to kill? I agree that the mechanics and artwork are well polished but I would have liked more thought towards the level design.</p>
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