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	<title>Comments on: Review: Heavy Rain (PS3)</title>
	<atom:link href="http://gamesplusblog.com/?feed=rss2&#038;p=3453" rel="self" type="application/rss+xml" />
	<link>http://gamesplusblog.com/?p=3453</link>
	<description>A blog about video games and gaming in Texas</description>
	<lastBuildDate>Mon, 26 Apr 2010 23:49:33 +0000</lastBuildDate>
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		<title>By: Indie Corner: Immortall &#8211; GamesPlusBlog</title>
		<link>http://gamesplusblog.com/?p=3453&#038;cpage=1#comment-3517</link>
		<dc:creator>Indie Corner: Immortall &#8211; GamesPlusBlog</dc:creator>
		<pubDate>Sat, 03 Apr 2010 17:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamesplusblog.com/?p=3453#comment-3517</guid>
		<description>[...] Maybe it was the game&#8217;s brevity, but I never felt an urgency to protect the family. The mechanics of blocking artillery never challenges the player enough to produce fiero. Not that an urgency was necessary to tell this story. I guess I&#8217;ve just been spending too much time playing Heavy Rain. [...]</description>
		<content:encoded><![CDATA[<p>[...] Maybe it was the game&#8217;s brevity, but I never felt an urgency to protect the family. The mechanics of blocking artillery never challenges the player enough to produce fiero. Not that an urgency was necessary to tell this story. I guess I&#8217;ve just been spending too much time playing Heavy Rain. [...]</p>
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		<title>By: Chris Thorburn</title>
		<link>http://gamesplusblog.com/?p=3453&#038;cpage=1#comment-2848</link>
		<dc:creator>Chris Thorburn</dc:creator>
		<pubDate>Sat, 06 Mar 2010 01:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamesplusblog.com/?p=3453#comment-2848</guid>
		<description>I loved this game, was not as upset though with people dying. In my game every died except Shaun.

I really liked the scene when you kill the drug dealer. The buttons popped up and I hit L1 before realizing what it did and Ethan shot the guy then said &quot;I&#039;m a father too&quot; without missing a beat, great directing.

What&#039;s the word on podcasting this?</description>
		<content:encoded><![CDATA[<p>I loved this game, was not as upset though with people dying. In my game every died except Shaun.</p>
<p>I really liked the scene when you kill the drug dealer. The buttons popped up and I hit L1 before realizing what it did and Ethan shot the guy then said &#8220;I&#8217;m a father too&#8221; without missing a beat, great directing.</p>
<p>What&#8217;s the word on podcasting this?</p>
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		<title>By: Minh Nguyen</title>
		<link>http://gamesplusblog.com/?p=3453&#038;cpage=1#comment-2838</link>
		<dc:creator>Minh Nguyen</dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamesplusblog.com/?p=3453#comment-2838</guid>
		<description>Yes. Walking in circles happened to me a lot too.  My biggest gripe is that during important scenes, my attention was directed at looking for those sudden white indicators rather than paying attention to the animation.  It was intense but sometimes, I felt disconnected.</description>
		<content:encoded><![CDATA[<p>Yes. Walking in circles happened to me a lot too.  My biggest gripe is that during important scenes, my attention was directed at looking for those sudden white indicators rather than paying attention to the animation.  It was intense but sometimes, I felt disconnected.</p>
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		<title>By: Norman Tran</title>
		<link>http://gamesplusblog.com/?p=3453&#038;cpage=1#comment-2822</link>
		<dc:creator>Norman Tran</dc:creator>
		<pubDate>Fri, 05 Mar 2010 03:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamesplusblog.com/?p=3453#comment-2822</guid>
		<description>Hah, you&#039;re right! I kept trying to teach myself to let go of the analog stick after I&#039;d chosen a direction.</description>
		<content:encoded><![CDATA[<p>Hah, you&#8217;re right! I kept trying to teach myself to let go of the analog stick after I&#8217;d chosen a direction.</p>
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		<title>By: John G</title>
		<link>http://gamesplusblog.com/?p=3453&#038;cpage=1#comment-2821</link>
		<dc:creator>John G</dc:creator>
		<pubDate>Fri, 05 Mar 2010 03:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamesplusblog.com/?p=3453#comment-2821</guid>
		<description>There&#039;s irony in the walking mechanic. Cage said it was intended for the specific purpose of flawless control especially during camera change, yet that is only if the player relieves complete control of the right stick after indicating direction. I guess Cage forgot that we have been trained to hold correlating directions on the left stick since it was first shoved under our thumbs.</description>
		<content:encoded><![CDATA[<p>There&#8217;s irony in the walking mechanic. Cage said it was intended for the specific purpose of flawless control especially during camera change, yet that is only if the player relieves complete control of the right stick after indicating direction. I guess Cage forgot that we have been trained to hold correlating directions on the left stick since it was first shoved under our thumbs.</p>
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