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	<title>GamesPlusBlog</title>
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	<link>http://gamesplusblog.com</link>
	<description>A blog about video games and gaming in Texas</description>
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		<title>Sleep is Improv &#8211; Sleep is Death Impressions</title>
		<link>http://gamesplusblog.com/?p=3591</link>
		<comments>http://gamesplusblog.com/?p=3591#comments</comments>
		<pubDate>Tue, 27 Apr 2010 04:09:25 +0000</pubDate>
		<dc:creator>Norman Tran</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Jason Rohrer]]></category>
		<category><![CDATA[Sleep is Death]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3591</guid>
		<description><![CDATA[I had my doubts about Sleep is Death when i first heard about it. A story telling tool? What do I even do with that? However, after reading the torrent of Sleep is Death (SID) previews I preordered the game with no hesitation. Rohrer&#8217;s been leading journalists through some pretty intriguing play sessions. Yet with [...]]]></description>
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		<title>Indie Corner: Immortall</title>
		<link>http://gamesplusblog.com/?p=3565</link>
		<comments>http://gamesplusblog.com/?p=3565#comments</comments>
		<pubDate>Sat, 03 Apr 2010 17:04:09 +0000</pubDate>
		<dc:creator>Norman Tran</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Pixelante]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3565</guid>
		<description><![CDATA[I have to give thanks to my friend Minh for showing me Pixelante&#8217;s Immortall. You can find this quaint little flash game here. It casts the player as an alien who has crash landed on Earth and ends up experiencing a wide breadth of humanity. What follows is my brief discussion about whether the game [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gaming to Solve the World&#8217;s Problems</title>
		<link>http://gamesplusblog.com/?p=3572</link>
		<comments>http://gamesplusblog.com/?p=3572#comments</comments>
		<pubDate>Sat, 20 Mar 2010 04:22:16 +0000</pubDate>
		<dc:creator>Christina Tran</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[productive gaming]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3572</guid>
		<description><![CDATA[<caption align="alignnone"><img class="size-full wp-image-3576 " title="Picture 8" src="http://gamesplusblog.com/files/2010/03/Picture-8.png" alt="The superpowers of gaming" width="550" height="286" /></caption>

Game designer<a href="http://www.avantgame.com/" target="_blank"> Jane McGonigal</a> argues that games like <em>World of Warcraft</em> attract players because the worlds allow them to 1) experience blissful productivity 2) engage in an online community/social fabric 3) feel urgently optimistic about winning and 4) create epic meaning. We play for the epic wins. We play to be the best.

An average gamer plays 10,000 hours of video games before s/he is 21. That's the same number of hours that person spends in school between fifth grade until high school graduation. That's the same number of hours of work that it takes to achieve virtuosity according to Malcolm Gladwell in <em>Outliers. </em>What if those same number of hours spent solving problems and achieving wins in our virtual worlds could move us closer to solving problems in our real world?...What if gaming could save the world?]]></description>
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		<slash:comments>2</slash:comments>
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		<title>iVerse to Bring Comics to iPhone, iPad, Android, PSP (SXSW 2010)</title>
		<link>http://gamesplusblog.com/?p=3561</link>
		<comments>http://gamesplusblog.com/?p=3561#comments</comments>
		<pubDate>Sun, 14 Mar 2010 22:52:14 +0000</pubDate>
		<dc:creator>Norman Tran</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Digital Comics]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[SXSW Screenburn]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3561</guid>
		<description><![CDATA[While checking out SXSW ScreenBurn Arcade I came across the iVerse digital comics booth. The company is creating a digital comic reader for various platforms &#8212; including iPhone, iPad, and Android. Also, iVerse is one of the companies distributing comics to Sony&#8217;s PSN comic book store. To read more about it check out my full [...]]]></description>
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		<title>Twisted Pixel Debuts Comic Jumper at ScreenBurn (SXSW 2010)</title>
		<link>http://gamesplusblog.com/?p=3546</link>
		<comments>http://gamesplusblog.com/?p=3546#comments</comments>
		<pubDate>Sun, 14 Mar 2010 00:38:41 +0000</pubDate>
		<dc:creator>Norman Tran</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Austin]]></category>
		<category><![CDATA[Comic Jumper]]></category>
		<category><![CDATA[SXSW Screenburn]]></category>
		<category><![CDATA[Twisted Pixel]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3546</guid>
		<description><![CDATA[The Splosion Man and The Maw developer, Twisted Pixel Games, debuted Comic Jumper gameplay for the first time today at the SXSW ScreenBurn Arcade. Michael Wilford demoed a preview build of their new game. Comic Jumper is a 2.5D side-scrolling-action-platformer for XBLA. The level Wilford played was set in a very comic book-styled city. Using [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GamesPlusPodcast &#8211; Pilot Episode</title>
		<link>http://gamesplusblog.com/?p=3537</link>
		<comments>http://gamesplusblog.com/?p=3537#comments</comments>
		<pubDate>Fri, 12 Mar 2010 21:28:15 +0000</pubDate>
		<dc:creator>Chris Thorburn</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPCast]]></category>
		<category><![CDATA[SXSW Screenburn]]></category>

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		<description><![CDATA[<img src="http://gamesplusblog.com/files/2010/03/GPPC1Cover.jpg" alt="GPPC1Cover" title="GPPC1Cover" width="477" height="322" class="aligncenter size-full wp-image-3544" />

Come listen to the pilot episode of our new GamesPlusPodcast as Chris and Ruben discuss gaming industry news, SXSW ScreenBurn, Flixel Game Jams in Austin, and male nudity in <em>Heavy Rain </em>and <em>Dante's Inferno</em>. Trust us, this is very NSFW, NSFC, NSFKFC, and any other acronym you can tag on to NSF.]]></description>
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		<slash:comments>5</slash:comments>
<enclosure url="http://lilknown.com/podcast/GPPodcast1.mp3" length="37541430" type="audio/mpeg" />
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		<title>Interview: Gendai Games&#8217; Michael Agustin (SXSW 2010)</title>
		<link>http://gamesplusblog.com/?p=3502</link>
		<comments>http://gamesplusblog.com/?p=3502#comments</comments>
		<pubDate>Fri, 12 Mar 2010 17:00:26 +0000</pubDate>
		<dc:creator>Chris Thorburn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Austin]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gendai Games]]></category>
		<category><![CDATA[SXSW Screenburn]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3502</guid>
		<description><![CDATA[<img src="http://gamesplusblog.com/files/2010/03/gamesaladLogo-550x286.jpg" alt="gamesaladLogo" title="gamesaladLogo" width="550" height="286" class="aligncenter size-large wp-image-3525" />

How do you make game development something anyone can do? SXSW ScreenBurn Panelist Michael Agustin is attempting to do just that with GameSalad. He discusses his company and his panel Anyone Can Make a Video Game.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW ScreenBurn Arcade Kicks Off (SXSW 2010)</title>
		<link>http://gamesplusblog.com/?p=3553</link>
		<comments>http://gamesplusblog.com/?p=3553#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:00:13 +0000</pubDate>
		<dc:creator>John Garcia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SXSW Screenburn]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3553</guid>
		<description><![CDATA[Hey Gamers, it’s quite a lucky weekend for us all (if you’re in Austin), the fourth annual ScreenBurn has been opened to the public at South By Southwest. ScreenBurn is an open floor event that takes place at the Austin Convention Center, from 2:00pm to 6:00pm on Friday, and 12:00pm to 6:00pm Saturday and Sunday. [...]]]></description>
		<wfw:commentRss>http://gamesplusblog.com/?feed=rss2&amp;p=3553</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flixel Announced for iPhone</title>
		<link>http://gamesplusblog.com/?p=3511</link>
		<comments>http://gamesplusblog.com/?p=3511#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:20:36 +0000</pubDate>
		<dc:creator>Norman Tran</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3511</guid>
		<description><![CDATA[At the San Francisco GDC Adam Saltzman, co-developer of the popular iPhone game Canabalt, has announced that Flixel will be ported from Flash to the iPhone. According to the Destructoid story, Flixel for the iPhone will feature a rudimentary Actionscript 3-to-Objective-C translator to simplify porting. Saltzman&#8217;s Flixel news feed on Twitter says Flixel for iPhone [...]]]></description>
		<wfw:commentRss>http://gamesplusblog.com/?feed=rss2&amp;p=3511</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Catacombs Review (iPhone)</title>
		<link>http://gamesplusblog.com/?p=3481</link>
		<comments>http://gamesplusblog.com/?p=3481#comments</comments>
		<pubDate>Wed, 10 Mar 2010 17:00:38 +0000</pubDate>
		<dc:creator>Chris Thorburn</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[InMotion]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://gamesplusblog.com/?p=3481</guid>
		<description><![CDATA[Playing through InMotion’s Catacombs is a bit like playing a sophisticated Galaga: you avoid an army of attackers while spamming projectiles. The whole thing might produce a Mazer Rackham-esque legend should the events of Catacombs actually occur (two points if you get that). The premise is simple: you’re a hero and you must crawl through [...]]]></description>
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		<slash:comments>1</slash:comments>
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